Travian Server Script Download Url

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Travian Server Script Download Url

Travian tactics ( traviantactics ) home page for travian bot ( travian web bot ). Download Greasemonkey Download script. Traviantactics bot in chrome. Just input your personal referral link and you will recive 50 gold in 5(speed server) - 15(normal server) days.

Hi everybody.i'm new in travian and I don't know a lot about the scripts, but. Is it possible to make few times biger army and to make that the grain don't go to the minus?

(i hope you understand what i'm asking and sorry for my english)For that my friend you will have to hack into their servers, it is posible but they will find you if you are too gready. Here we make skripts that uses 24/7 time the best it can so you don t loose anything while you are sleeping or working. For double army find some hacker forum.Be cool be travian. I don't care if they will cach me = because i'll start play in other server very soon. Just i really need to do that.but i have no idea how.:(i want to destroy my enemy. He's destroyd me.

Travian Server Script Download Url

My pop was 5000 and after 1 night left only 200 pop.)please if somebody know how to make few times bigest army or how to stop the grain going into minus ar stop the soldiers from dieing or other track.please tell me.If that happend you were building sim city, but like noobe said you are asking wrong questions on wrong forum. Sorry.Be cool be travian. First i want to thank Dumbledor for his evade script.the evade function in my bot is based on his.It works good, sends away the troops. But i think i might someday get a problem that the bot will cancel the wrong troops, as it only clicks on the 'del.gif' link, right?What happens if my bot just sent away some troops to a farm and then decides its time to evade an incoming attack, it sends away all my troops as reinforcement to another village, but then when it should cancel it, i think there is a chanse it will cancel the wrong troops.Does anyone have a solution for this? First i want to thank Dumbledor for his evade script.the evade function in my bot is based on his.It works good, sends away the troops. But i think i might someday get a problem that the bot will cancel the wrong troops, as it only clicks on the 'del.gif' link, right?What happens if my bot just sent away some troops to a farm and then decides its time to evade an incoming attack, it sends away all my troops as reinforcement to another village, but then when it should cancel it, i think there is a chanse it will cancel the wrong troops.Does anyone have a solution for this?You are very welcome.You specified very good point about del.gif.

I just wanted to make simple and all language travian script. It was designed for guardian resons only, becouse i got really pissed off when some powerful jerk destroyed my small armies during my absence.I just want to add few other bugs:- it counts your reinforcements as an attack and sends the troops away- it sends all your units away, so it leaves your village unprotected- it works only for a name of a village so if the player changes the name bot doesn t work. (it happend and i lost 3000 soldiers )Solutions, i am sorry no idea here, didn t program any further. Maybe in summer when i will have more free time. But based on other scripts i have see, works the best if you make it for the server language.Good luck with your bot.Be cool be travian.

You are very welcome.You specified very good point about del.gif. I just wanted to make simple and all language travian script. It was designed for guardian resons only, becouse i got really pissed off when some powerful jerk destroyed my small armies during my absence.I just want to add few other bugs:- it counts your reinforcements as an attack and sends the troops away- it sends all your units away, so it leaves your village unprotected- it works only for a name of a village so if the player changes the name bot doesn t work. (it happend and i lost 3000 soldiers )Solutions, i am sorry no idea here, didn t program any further.

Maybe in summer when i will have more free time. But based on other scripts i have see, works the best if you make it for the server language.Good luck with your bot.Be cool be travian.I have fixed those three bugs in my implementation of this, (maybe not the second, but i can solve that. No need yet) another bug that you have in the original script is that it does not work if you have two attacks incoming at the same time to your village, because it checks for '» 1', and if you have two incomming attacks its '» 2' ofcourse.I guess i could just make it click 'del.gif' a couple of extra times and it should be solved. I have a problem that when the travian server either logs me out or i cant connect to it, so IE shows a error page, the script tries to get a value from the html code and put it in a variable, and then when the script tries to use it it crashed because the variable does not have any data in it.I think i have solved it by verifying that the page loaded by checking for different stuff on the pages before reading the html, or is there a better smarter way?Hi there,you can do this 'secure' browsing by using a function i.e. Navigate which checks state of ie or everything else you want to.Instead of IENavigate you use Navigate.Use this if you want to check every page to be loaded.If you only need to check it at the beginning of some 'actions', just check once if your logged in at the beginning of your loop(s).If the page is not available. IENavigate will time-out (5 mins), therefore set an additional delay and check again - works fine for me. Even reconnect once a day in the early morning doesn't affect my script anymore.Greetz, mrbijou.

Script Server Download

Hi there gents,I must admit I am really enjoying writing this Travian code. Portable ms office 2013. I initially wrote mine in VBScript (and another version using WGET.EXE) but I found that all the code the Travian Team put in there to catch static URL's to difficult to duplicate (ie/ the FORM POST contained different keywords passed from previous pages, as well as values evaluated by Javascript, all this needed to be duplicated). Using IE is SOOO much easier.I am noticing some differences in the approaches and that might be because of my inital heave use of VBScript & Perl, that you guys don't appear to be using regular exp ressions, but rely on the HTML code to remain relatively static.ie/ you check for a 2332  to find resource per hour, but if the travian team ever change their HTML (which they could easily do on a daily basis and I am surprised they don't)Whereas you can do something similar using Regular Exp ressions. For instance, you know the value will follow a HTML closing Tag by a possible space s., some digits d+, another space s. or dividers   and eventually another HTML Tag starting with s.(d+)(?: ).^s.(d+)(?: ). Hi All,It is nice to see how you are discussing travian bot in this forum,I have developed travian bot since last year, but I stop it because it wasting my timeand my job get me frustate.I used ruby based on pawnee code, and my code has been apply around 20 people.I saw AutoIT is the perfect language to make bot, since it is hard to make GUI in ruby,eventough there are several add on.Today, I search google, and found this link.I thinks I will start again my Bot, since now I have one - two hour free timeat my office, and will report it in this forum.Thanks2Cool.

So I’ve updated the script to add some useful features. UPDATEI’ve updated the code with the new Travian server names and I incorporated a little bit of error handling in the case that unzipping doesn’t produce a file. I also changed the dictionary of servers to a list of tuples, which keeps the ordering of the servers correct during a loop.

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Other than that, the rest of the script is the same. Historical DataNow I attach a date field (and new primary key) to each row in each data dump so the data doesn’t get overridden each day. This way the data is tracked over time and we will be able run reports that show the server’s progression. You can track how quickly players and alliances progress.

One idea I have is to generate a movie of all the maps that are created. The possibilities are endless! Multiple ServersThis script wouldn’t be that great if it only did one server right? So now we setup a dictionary of servers in the beginning of the script and iterate over them calling all the methods for each one.

During each iteration, we create a sub-directory in our current folder, and place the server-specific files there. The SQL files, images and database file for each server are separated from all the others so everything is organized. Miscellaneous ChangesThe script now references the gzipped map.sql files on the Travian servers (map.sql.gz). A minor change, but useful nonetheless. This might slow down the data processing a little, but the file downloads from the servers should be a lot faster.

The map.sql files are simply text files full of SQL INSERT commands and text data compresses nicely. Looking at a gzipped data file from S1, the file size is 728KB which decompresses to 2,645KB!!! That is over 3.5 times smaller!

If you’re downloading the data from ALL the servers, this will be a huge time/resource saver (I think there are 100’s of servers across all the different global domains). The CodeThe full code to the updated script is below. Next up, I’ll try and enhance the script to be used as a library. Currently the script can only be run straight through, but we can make it so that you can utilize individual pieces of the script like an API. This will allow us to make other scripts that call into our Travian script to track players or alliances.