Clonk Rage Mod Pack
Click to expand.Yay I got it to work with this:1. Open the zip folder MODSPACK.2.
Clonk is a highly versatile multiplayer game of strategy, action, skill, and endless fun! Play together with your friends. Volvo premium tech tool keygen idm. Clonk Rage 2008, Freeware. I finally bought Clonk Rage and I've been playing it quite a bit. However I want to ask others that have it what the best mods are. The only two I have are Hazard and the Economic Expansion mod. (Economic Expansion is mostly in German but still cool). R/clonk: The Clonk series of games features mining, production, and dynamic. It uses several packs which are stored in the Szenario, so I hope the creators are.
Copy the folder MPJFDMODSPACK to desktop.3. Go into MPJFDMODSPACK - Mods and rename the folder: JFD's The United Kingdom of Great Britain and Northern Ireland (v 5I renamed it to ABC.4. Copy the entire MPJFDMODSPACK folder from desktop into the Civ 5 DLC folder.It now do not come up with errors5. Rename the ABC folder back to: JFD's The United Kingdom of Great Britain and Northern Ireland (v 5.PLAY! Click to expand.if cityview.lua causes a problem, it is because the author created the modpack with another cityview active, than you normally use.Maybe one of you (you or the author) had EUI mod active?

It has a different cityview.lua.Also a InGame and a LeaderHeadRoot lua is in the Modpack UI folder, that could be from other things active while creating the modpack.So I think Kesler should fix those issues I will PM him.@Franckcrack:what are you trying to do? Create own modpack or start an exisiting? If creating, which mods you have active? If cityview.lua causes a problem, it is because the author created the modpack with another cityview active, than you normally use.Maybe one of you (you or the author) had EUI mod active? It has a different cityview.lua.Also a InGame and a LeaderHeadRoot lua is in the Modpack UI folder, that could be from other things active while creating the modpack.So I think Kesler should fix those issues I will PM him.@Franckcrack:what are you trying to do?
Create own modpack or start an exisiting? If creating, which mods you have active? Click to expand.Okay, if it also happens with my modpack, we should try to solve this first (less mods, so problem could be easier to find).So the game crashes after choosing map+civ+settings and clicking 'start game', right?Is it a quick crash to desktop without any message? E.g if some files are missing, you will get an error message about that. You will be stucked in the loading screen until you clicked 'ok' at that message.So try to start my modpack again (delete all other modpacks and other custom content from the DLC folder) and start a normal singleplayer game (without the mod menu).If the problem accures, post also the logs xml.log, lua.log and database.log.
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The problem I had with Clonk (other than the controls being awkward-do we not have enough keys on the keyboard to use unique keys for unique actions? Dig, grab (sometimes), build, and exit menu are all the same key!) was that the 'worlds' had vague winning conditions ('all ore' or 'all gold' which implies either 'every possible drop' or 'every last pixel') neither of which are completable when you need BOMBS to mine most of it, and those are in limited supply.The other one I played was the desert oil fields where. You start with no freaking money or resources and no easy way of getting any. I sold flints until I realized that it was not going to be easy buying the resources needed to construct:Windmill (which may or may not generate power-on the volcanic island that's getting flooded it was the quickest to make power source and didn't work)PumpChemical Processing PlantResearch Center( )Various others (most of which I didn't look at long enough to determine their use). Each one costs 15 gold for the construction kit, plus N wood and Y metal, which cost 2 and 5 gold respectively.Plus I'd need at least 3 line kits (power from mill to pump, source line to oil, and out line to chemical plant)Flints sold for 5, and the skulls I found on the surface were worth 2 each. Yeah, the sticking is what drove me away from Clonk Planet years ago. A buddy and I used to LAN the crap out of that, we used the Knights expansion for PvP and I'd always kit out one ramboclonk and shoot him into my buddy's castle with a cannon.
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He'd take some damage from the landing, but then he'd go on a shrieking rampage, get a few kills and try to start a fire with his flaming arrows before the other guy managed to run me down with a lance.That game could be absolutely fabulous with a little more work. Some task automation, a more robust terrain system (floating pixels once imprisoned ALL FOUR of my clonks, causing me to emoragequit after hours of work) and a pick item that lets you dig ore and rock in a more controlled way would really shine it up for me.